Games Na Escola Pública: Perfil Do Adolescente Gamer

Authors

Keywords:

Videojogos, Adolescente, Saúde do adolescente, Enfermagem, Transtorno de adição à internet

Abstract

Objetivo: Caracterizar o perfil dos adolescentes gamers, estudantes da escola pública. Métodos: Pesquisa exploratória, descritiva e transversal, realizada nas escolas estaduais em Rio Grande/RS. 513 estudantes adolescentes responderam questionário eletrônico, composto por perguntas gerais e relacionadas ao uso de games, e pela Games Addiction Scale (GAS), entre novembro de 2019 e novembro de 2021. Resultados: 434 foram considerados jogadores. Predominância de meninas (50,9%), do 1º ano do Ensino Médio (26,3%), idade de 15,1 (±2,20) anos e começaram a jogar aos 8,4 (±3,43) anos. Maioria de famílias nucleares (38,0%); conheceram os games através de pessoas externas à família (68,5%). Referem gostar de jogos (98,8%), jogar de uma a cinco horas semanais (35,3%), utilizar o celular para o jogo (53,0%) e nunca mentir para jogar (64,3%). Apesar de sedentários (32,4%), não apresentaram problemas com o peso (53,7%). Na GAS, 64,0% foram classificados como jogadores sem problemas, possuem preferência por jogos online (60,4%) e pelo período noturno (60,4%). Conclusão: O ato de jogar pode gerar prejuízos à saúde relacionados à alimentação, ao descanso, aos hábitos de higiene, às interações sociais, a visão e a postura, bem como dependência e uso problemático de jogo, os quais afetam diretamente a saúde mental dos jogadores, futuramente podendo prejudicar suas relações interpessoais, seu desempenho acadêmico e profissional.

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Published

2026-02-11